AMD has unveiled the 3ds Max version of FireRender, its OpenCL-based GPU renderer, at Siggraph 2015.
First demoed at Siggraph 2014 in its original Maya integration, the new 3ds Max edition has been developed in collaboration with Corona Renderer developer Render Legion.
Functionality and system requirements
FireRender is an unbiased path tracing renderer, and includes a native physically based material system.
Unlike the majority of GPU-accelerated engines currently on the market, it’s based on OpenCL so – although intended for use with AMD’s FirePro workstation GPUs – it should work with any card that supports OpenCL 1.2.
FireRender also provides a CPU backend, so the renderer can run on any combination of CPUs and GPUs.
As well as Max’s native materials, FireRender 3ds Max plugin supports Corona Renderer materials out of the box, as well as V-Ray materials via Corona’s material converter.
As far as we can see, there isn’t any information about the renderer on AMD’s website yet, but the company has provided us with the following feature list:
- High-level rendering API (C-style)
- Unbiased/biased path-tracing
- State-of-the-art sampling algorithms
- Multiple importance sampling
- Many lights support
- Adaptive rendering
- Physically based materials
- Layered material support
- Standard uber-material
- Physically based camera
- Lens and sensor simulation
- Physical bokeh
- Motion blur
- Analytic and physical lights
- Point, directional, spot
- Area lights
- Image-based lighting with IS
- IES profiles support
- Incandescent material
- Physical skylight
- Post-processing filters
- Numerous image reconstruction
- Based on open technologies (OpenCL, OpenGL, OpenImageIO, OpenVDB)
Pricing and availabiliy
FireRender for 3ds Max supports 3ds Max 2014 and above. AMD tells us that it will be made available for download from the company’s developer website next week.
In addition, FireRender’s SDK provides a C++ library designed to enable developers to integrate the engine into other DCC applications.