Chaos Group have announce the immediate availability of V-Ray 3.1 for Maya. V-Ray 3.1 for Maya contains over 100 new and modified features, including Maya 2016 compatibility, numerous V-Ray RT GPU enhancements and two VR cameras.

NEW FEATURES:

Maya 2016 support

  • Support for new Hypershade Node Editor, Material Viewer, and Lookdev view
  • Enhanced Bifrost support – including rendering liquids as isosurfaces without meshing

New – VR cameras

  • Support for 6×1 cube maps and spherical stereo images
  • Shade Map for optimized stereoscopic rendering

New – V-Ray RT GPU Features

  • Hair & fur
  • Subsurface scattering
  • Displacement & subdivision surfaces
  • Light Cache GI
  • Anisotropic highlights
  • UDIM textures
  • Texture baking
  • QMC sampling on NVIDIA CUDA devices

Proxy Object improvements

  • Identical proxy objects are now automatically instanced
  • Improved viewport previews with mesh simplification options
  • Import multiple proxy objects at once
  • Support for hair and particle instances
  • Support for instancing Ogawa Alembic files
  • Mesh viewer utility – to view proxy objects and Alembic files, including subdivision surfaces, particles, and hair

Workflow & User Interface

  • Quick settings
  • Light Lister
  • Tooltips
  • Updated default render settings

Geometry

  • Faster rendering of dynamic meshes, proxy objects, and instances
  • Faster rendering of hair and fur
  • Intel Embree acceleration for hair and fur
  • VRayClipper – for cutaways and sections

Lights

  • Light meter – new helper object for lighting analysis

Global Illumination

  • Updated Light Cache algorithm removes light leaks and improves animation

Volume rendering

  • Probabilistic shading for faster volume rendering

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