MEDIALOGIC 5th Anniversary

Today marks MEDIALOGIC 5th Anniversary! THANK YOU to everyone who has worked with us and given us a chance to serve them. Here's to many, many more exciting years ahead! Cheers!!!

By | April 5th, 2018|Categories: Uncategorized|0 Comments

Adobe launches Dimension CC

Adobe has released Dimension CC, a new V-Ray powered application for rendering and compositing 3D assets into 2D images, aimed at “graphic designers, not 3D experts”. Dimension CC is intended to enable graphic designers with little to no experience with conventional 3D software to incorporate 3D elements into their work. Users [...]

By | October 22nd, 2017|Categories: Uncategorized|0 Comments

The Foundry CARA VR 1.0v2 is now available

This release includes bug fixes and feature improvements for CARA VR for NUKE. CARA VR ™—the virtual reality plug-in toolset for NUKE—helps you to create incredible live-action virtual reality content. With a specialized toolset that includes headset review, CARA VR dramatically speeds up the challenging and often tedious process of [...]

By | September 18th, 2016|Categories: Uncategorized|0 Comments

THE FOUNDRY MODO 902 IS HERE

CREATE SOMETHING NEW MODO is a complete solution for design exploration, game content creation, character animation, and the production of high-quality advertising images. Created with artistic workflows in mind, MODO puts the fun back into digital content creation and design. Artists and designers are free to explore and focus on [...]

By | December 13th, 2015|Categories: Software, Uncategorized|Tags: , , |0 Comments

Save 50% on upgrades to NUKEX and NUKE STUDIO!

Get more NUKE for less, with a special opportunity to upgrade your NUKE or NUKEX seat for a massive 50% off the regular price. Until the end of the year, you can take advantage of these incredible deals: There’s so much to gain by upgrading. NUKEX extends your core NUKE [...]

By | November 26th, 2015|Categories: Software, Uncategorized|Tags: , , , , |0 Comments

AMD unveils FireRender for 3ds Max

AMD has unveiled the 3ds Max version of FireRender, its OpenCL-based GPU renderer, at Siggraph 2015. First demoed at Siggraph 2014 in its original Maya integration, the new 3ds Max edition has been developed in collaboration with Corona Renderer developer Render Legion. Functionality and system requirements FireRender is an unbiased [...]

By | August 13th, 2015|Categories: Uncategorized|0 Comments

Chaos Group V-Ray for NUKE Now Available!

V-Ray for NUKE’s new approach to lighting and compositing integrates production-quality ray traced rendering into NUKE and NUKEX. The best news, you can get it today! V-Ray for NUKE helps compositors and studios be more efficient and have more creative control. Taking advantage of V-Ray's lighting, shading, and rendering tools [...]

By | August 12th, 2015|Categories: Uncategorized|0 Comments

V-Ray showreel 2015

Chaos Group has released its 2015 V-Ray reel. Unlike previous years, the work isn’t divided up into separate reels for different market sectors, so it runs the gamut from Guardians of the Galaxy to game cinematics. Outside of Method Studios’ work on GoG, the most showstopping feature effects work comes [...]

By | August 12th, 2015|Categories: Uncategorized|0 Comments
  • Showcasing the RealFlow 2015 new features and improvements.

Next Limit RealFlow 2015 is now available

JULY 30, 2015 (Madrid, Spain) – Next Limit Technologies announces the official launch of RealFlow 2015, an out-of-the-box fluid and dynamics simulation software for 3D visual effects. This ninth edition includes all new features and updates, allowing users to achieve quality results faster than ever before; and with the addition [...]

By | August 3rd, 2015|Categories: Uncategorized|0 Comments

V-Ray 3.1 for Maya now available

Chaos Group have announce the immediate availability of V-Ray 3.1 for Maya. V-Ray 3.1 for Maya contains over 100 new and modified features, including Maya 2016 compatibility, numerous V-Ray RT GPU enhancements and two VR cameras. NEW FEATURES: Maya 2016 support Support for new Hypershade Node Editor, Material Viewer, and [...]

By | July 29th, 2015|Categories: Uncategorized|0 Comments