The next major release of V-Ray will be smarter, faster and even better.
Here’s a peek at some of the new features in V-Ray Next, Beta 1 for 3ds Max, and many more are on the way.
Fast GPU production rendering with faster, cleaner lighting — now supports environment fog and VRscans.
NEW Adaptive dome light
Faster, cleaner image-based lighting, removing the need for skylight portals.
NEW Auto exposure & white balance
Fast, automatic scene analysis determines correct exposure and white balance for your image.
V-RAY PHYSICAL CAMERA
Back by popular demand, the V-Ray Physical Camera has been updated with a simpler UI and support for the new auto exposure and white balance settings.
NEW Hair shader
New more realistic VRayHairMtl2 hair shader with melanin color controls, better highlights and more natural light distribution.
NEW Switch material
Easily switch between several materials applied to any object with the new VRaySwitchMtl, great for rendering material options, adding random variations or creating render passes.
NEW V-Ray Plugin material and texture
Load any texture or material that’s available in V-Ray Standalone and render it in V-Ray for 3ds Max using the new V-RayPluginTex or VRayPluginMtl.
Denoise render elements
Denoise any render element, not just the beauty pass, for better control in compositing.
NEW V-Ray SDK
Updated rendering architecture that takes full advantage of modern hardware, including optimized vector calculations using SSE 4.2 and customized Intel® Embree ray tracing library 2.13.
Beta is open to V-Ray 3.x for 3ds Max customers.
Requires SSE 4.2 compatible processor.