MODO is a complete solution for design exploration, game content creation, character animation, and the production of high-quality advertising images. Created with artistic workflows in mind, MODO puts the fun back into digital content creation and design. Artists and designers are free to explore and focus on creative efforts that maximize quality output in less time.

MODO 902 adds a cohesive new solution for digital matte painting and virtual camera creation to the wealth of features delivered in MODO 901. In a world where the lines between what’s real and what’s digital are increasingly blurred, the focused new toolset makes it easy to match the authentic with the synthetic—so you can create everything from set extensions to product placement shots in less time.

Key new features in MODO 902

Camera matching

The new Camera Matcher provides an intuitive and visual method to quickly and easily match a camera’s position, rotation and focal length to a background image. Simply indicate axes on screen by drawing them on, and optionally specify a known measurement. You can also use the system to estimate any lens distortion in the original camera, and apply that to the virtual camera, for an even more seamless match. In addition, you can easily set the camera’s resolution to match a projected image. And if your background photo contains EXIF lens information, MODO can apply those settings to your camera with a single click.

Projection Texture and Shader

Now a fully integrated feature of MODO 901, MeshFusion MODO 902 offers two methods to streamline the texture projection workflow. The Projection Texture can be used to project an image into a given texture channel—such as diffuse color or stencil—and works both within nodal shading networks and in the shader tree. The Projection Shader reproduces the exact pixels of the projected image, overwriting any lighting or shading that exists within the 3D scene, so that you can use the lights and shadows from the original real-world environment.
Projection Texture and Shader

Projection Ink

Projection Ink offers an intuitive and controllable method to bake projected textures onto UV-mapped geometry using the integrated brush-based toolset. With a camera and a backdrop image set up, you can paint textures from the image into the scene as if they were projected from the camera. If you have multiple cameras set up covering different angles, you can easily blend the projected images to form a seamless texture that stands up to scrutiny from multiple viewpoints.

Camera Plane modifier

With the new Camera Plane modifier, you can create an image-mapped plane from a selected image with a single click, and MODO will automatically adjust its size, position and rotation so that it always fills the screen perfectly as you change its depth. This makes it easy to set up a layered stack of foreground, midground and background images (potentially with 3D geometry between)—perfect for VFX set extensions or multi-plane animations. There’s also an option to automatically create foreground and background plates, so creating masks, watermarks and in-camera composites is a breeze.

Physical Sun settings from image metadata

MODO 902 offers a clever trick to help you seamlessly integrate your photography with digitally created elements: if your photo contains GPS location, compass direction and time of day information, you can use it to set the location, orientation and time of MODO’s internal Physical Sun model to match—so your photographed and virtual shadows will align with a single click of a button.

Screen Overlay enhancements

New Screen Overlays include support for more non-standard camera configurations using Overscan, Offset, and so on; support for using the image size instead of the film back for the safe area; and guides to help you with the staging and composition of your shots including golden ratios and horizon lines.

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